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Nieuwe spelregels voor Black & White
Trainer, Supporter, and Stadium cards are changing with the Black
& White expansion. As you can see, Poké Ball is now a Trainer—Item
card. Previous expansions' Supporter cards are now Trainer—Supporter and
their Stadium cards are now Trainer—Stadium. Since the wording dealing
with these cards has recently changed, you should know how these cards
work together if you are using cards that express the same concept
differently.
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Trainer cards from Diamond & Pearl through Call of Legendsshould
be considered Trainer—Item
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Supporter cards from Diamond & Pearl through Call of Legends should
be considered Trainer—Supporter
·
Stadium cards from Diamond & Pearl through Call of Legends should
be considered Trainer—Stadium
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Any cards that reference those card types should change accordingly as
well. For example, if a card from those sets says, "Search your deck
for a Trainer card...," you should now read that card as saying "Search
your deck for an Item card...," since Trainer cards are now known as
Trainer—Item cards
Also, Supporter cards no longer stay in play until the end of turn. Any
cards that previously checked to see if a Supporter card was in play,
now check to see if a Supporter card was played. For example, Probopass
(Platinum—Arceus, 7/99) reads, "If you don't have a Supporter
card in play, each of Probopass's attacks does 30 more damage to the
Active Pokémon (before applying Weakness and Resistance)." It
should now read, "If you didn't play a Supporter card this turn, each of
Probopass''s attacks does 30 more damage to the Active Pokémon (before
applying Weakness and Resistance)."
First Turn
The player that goes first no longer has any restrictions on what cards
he or she can play. This means the player can play Item, Supporter, and
Stadium cards on the first turn. However, it is still the case that
neither player may Evolve Pokémon on the first turn.
Power and Poké-Bodies
Starting with the Black & White expansion, there will be no more
Poké-Powers or Poké-Bodies. Instead, Pokémon will have Abilities, which
work similarly to both. It is important to note that there is no
connection between an Ability and a Poké-Power or Poké-Body. For
example, if a card said, "This attack does 80 damage to each Pokémon
that has any Poké-Powers (both yours and your opponent's)," it wouldn't
affect any Pokémon with Abilities.
Card Text Changes
Attacks and Abilities on a Pokémon that refers to itself now use the
phrase "This Pokémon" instead of the name of that Pokémon. This should
clear up confusion during any situation where Abilities can be copied.
For example, an attack that previously said, "Tepig does 10 damage to
itself." now reads, "This Pokémon does 10 damage to itself."
Removal of damage counters is now referred to with the "Heal"
keyword—you should take 1 damage counter off of the affected Pokémon for
each 10 damage healed. For example, "Remove 2 damage counters from each
of your Pokémon,"
now reads, "Heal 20 damage from each of your Pokémon."
Effects that prevent you from healing or from removing damage counters
do not affect moving those damage counters between Pokémon.
Attacks that can deal additional damage now only specifically call out
the extra damage in their text. For example, "Flip a coin. If heads,
this attack does 10 plus 30 more damage." would now read "Flip a coin.
If heads, this attack does 30 more damage."
Whenever you need to show your opponent a specific card or cards, the
phrase "reveal it," is now used. For example, "Search your deck for a
Pokémon, show it to your opponent, and put it into your hand." would now
read, "Search your deck for a Pokémon, reveal it, and put it into your
hand."
Note that it is no longer called out that you need to reveal cards
moving from, for example, your discard pile to your hand. Of course, you
must still clearly indicate which card you are moving from your discard
pile as that zone is open to all players.
Errata
The following cards now have new official text, some of which is very
different from previous versions. When using the following cards, always
use this text to determine their effects:
Rare Candy
Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in
your hand that evolves from that Pokémon, put that card on the Basic
Pokémon. (This counts as evolving that Pokémon.) You can't use this card
during your first turn or on a Basic Pokémon that was put into play this
turn.
Changes: You can no longer use this card to evolve a Basic to a Stage 1
Pokémon, it can't be used on your first turn, and it can't be used on a
Pokémon played this turn.
Potion
Heal 30 damage from 1 of your Pokémon.
Changes: Heals 30 damage instead of 20 damage.
Great Ball
Look at the top 7 cards of your deck. You may reveal a Pokémon you find
there and put it into your hand. Shuffle the other cards back into your
deck.
Changes: This card works very differently now, it can no longer search
the entire deck for a Pokémon and put it directly onto Bench.
PlusPower
During this turn, your Pokémon's attacks do 10 more damage to the Active
Pokémon (before applying Weakness and Resistance).
Changes: This card no longer attaches to a Pokémon when used.
Defender (HS—Undaunted, 72/90)
Attach Defender to 1 of your Pokémon. Discard this card at the end of
your opponent’s next turn. Any damage done to the
Pokémon Defender is attached to by attacks is reduced by 20 (after
applying Weakness and Resistance).
Defender protects against all attacks, even ones not made by the
opponent.
Unown (HS—Triumphant, 51/102)
Poké-Power CURE
Once during your turn, when you put Unown from your hand onto your
Bench, you may remove all Special Conditions from your Active Pokémon.
Use of this Poké-Power is optional.
En tot slot: VEEL PLEZIER !!!! |